02 Feb 2012
Played on Xbox360
I feel compelled to write about Bastion. I mean, I could just say “it’s good, you should play it”, which is totally accurate, or “it’s so good I played it twice”, which is also definitely true, but I think the game deserves more than that. It deserves some gushing.
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01 Sep 2011
Played on Windows Phone
I've had a couple people ask me if I could disseminate the results from my various Windows Phone gaming expeditions. I keep putting it off, but the fact that Fable Coin Golf is on sale this week reminded me to stop procrastinating.
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16 Sep 2010
It’s common to have a video game release alongside a film release as some sort of companion marketing synergy something-something. It’s rare that I actually experience those products in tandem as intended. But that has been the case with Scott Pilgrim vs. the World. So I have two pieces of media to process here, both of which have increased my curiosity about the original source material.
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21 Jan 2010
Sourcing off the same list that I got Let the Right One In, I added Thirst to my Netflix queue. This time the origin is Korean instead of Scandinavian, so it’s another subtitled vampire movie. Turns out not all of the best vampire movies out there come from America, go figure.
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03 Jan 2010
Played on Xbox360
My love affair with rhythm video games has cooled a bit. I don’t lust after the experience like I once did. I’ll never turn down an opportunity to play, but it’s not something I’m generally seeking out anymore.
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21 Dec 2009
Played on PC
Okay, enough talking about games that used to be better. It’s time for some positive evolution.
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21 Dec 2009
Played on Nintendo DS
The new release of Spirit Tracks reminds me that I never commented on it’s predecessor, Phantom Hourglass. It’s not that I didn’t play it - I did. But I sent it back after only a couple sittings. I know, I know - I sent back a freaking Zelda games.
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14 Dec 2009
It’s kind of ridiculous, but the premise of Idiocracy basically convinced me to have children. Yes, it’s a comedy, and one with extravagant extremes, but the core idea isn’t wrong. And I can’t really sit back and complain about that while also being part of the problem. But I’m not here to talk about Idiocracy, which has uneven quality at best. I’m here to talk about Phoebe in Wonderland, which is amazing (and is available via Netflix insta-watch, if that’s your thing). It is in fact nothing like Idiocracy (I’m already beginning to regret using that as a segue), except that both of them made me think about parenting.
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11 Dec 2009
Played on Xbox360
I’m not as much of a slave to my Gamefly queue as I am to my Netflix queue. Given the various platforms and their different economic models it’s hard for rentals to be a large percentage. At any point I’ll generally have a disc out from Gamefly, an MMO I’m poking around in, a handheld game for the bus, some slow burner on the console that would take too long to rent, and some downloadable game. But I’m always trying to push as much of my gaming to rental as possible, which is the smartest option for my rate of play. It has the side effect of encouraging me to try games I would never risk real permanent money on. Which means I throw stuff into my queue that is sometimes pretty borderline.
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11 Dec 2009
I’m pretty much a slave to my Netflix queue these days, as that it is by far my primary source of video entertainment. Whenever someone recommends a movie to me, or if there’s some repeating pop culture reference to which I am clueless, the movie goes in my queue. The rate I feed the queue is definitely faster than the rate at which I consume it, so over the years the queue has grown obscenely long. Generally I try to manage the top of the queue to keep titles up there that suits my current mood or are at least recently contextual. But every now and then I lapse, and, well… get Scarface.
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18 Nov 2009
When Halloween rolled around this year I decided that I was very much in the mood for a vampire movie. So I flipped through this article on Rotten Tomatoes of the top rated vampire movies of all time. I cross reference that against the list available for instant watch on Netflix and landed on Let the Right One In.
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13 Nov 2009
Played on Xbox360
Like many, the first time I went roller skating I was timid and hugged the wall the whole time. But there was a turning point where I finally gained enough confidence to let go, power skate as fast as I could, and really enjoy myself. That point was when the Ghostbusters theme song came on. I remember later in my life, going to some skating birthday party where my mom told this little factoid to a girl I was crushing on. I was mortified, of course. But apparently it doesn’t embarrass me now, as I sit freely blogging it to The Internet.
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11 Nov 2009
Played on PC
This past Halloween weekend Cryptic decided to offer Champions Online for free for a couple days. Promotional weekends are increasingly common in MMOs, but generally they’re structured as a “welcome back” for old subscribers, and they’re offered for older games. But Champions Online is a brand new title, so having the opportunity to try out a fresh new game for free was quite a treat.
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13 Aug 2008
Played on Xbox360
I’d heard good things about Braid, so I snatched the demo up as soon as it became available last Wednesday. I was immediately surprised by the visual presentation. In static screenshots you don’t really see the constant motion going on in the background that gives the game a surrealistic painted quality. It’s subtle but really beautiful. But the first level included in the trial didn’t knock my socks off from a gameplay perspective. So far the game had only shown me relatively straightforward platforming, and if I hadn’t hear so much praise for Braid I probably would have left it at that. Thankfully I trusted in the good things I’d heard about the game and slapped down $15 for the full version so I could see more.
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13 Aug 2008
Played on Xbox360
Geometry Wars: Retro Evolved was the title that really kicked off the whole Xbox Live Arcade thing. It combined classic simple gameplay with high production values at a low price, making it hard not to like. It’s been quite some time since then, and this whole notion of small scale downloadable games on consoles has really taken off. And after all this time we now have a sequel, Geometry Wars: Retro Evolved 2.
Honestly, I wasn’t super excited for this release. As good as Geometry Wars for its time, a lot has happened since then. The core formula was really simple, and since then two-stick shooters have become as ubiquitous on XBLA as first-person-shooters on the PC. I just couldn’t see how this little game about shooting shapes in a rectangle could really evolve into something more interesting.
I couldn’t have been more wrong.
You see, the original Geometry Wars was pretty hardcore. The whole scoring mechanic celebrated The Perfect Game. Dying reset your multiplier, but the difficulty of the game constantly increased, so a mistake early on prevented you from getting a decent score. The beginning of the game was really easy, so it took awhile to see if you were going to cut the mustard and walk away with an awesome score. But difficulty skyrocketed from trivial to ridiculous in a short time period, and pretty soon you were dead and stuck with too many enemies and no multiplier. The end result was largely decided by one little split-second mistake. Although I appreciated the skill involved in it, I just wasn’t interested in getting that hardcore over a split-second.
The sequel innovates in a couple of key ways that dramatically improve the experience. First, your multiplier is not reset when you die, so there’s no need to get overly frustrated when your perfect run is flawed. Second, your multiplier is not defined by how many kills you get, but instead by these little green geoms that drop from defeated enemies. This forces you to balance your play between adding to your score and increasing your long-term score potential by gathering multiplier. It also forces you to play aggressively, flying head-on into enemies instead of endless circling. Finally, the game features a couple of truly innovative modes that feel unlike anything else out there and emphasize the best parts of the new Geometry Wars gameplay.
Probably my favorite of these modes is King. In King there are bubbles where you are protected for a short time, but you cannot shoot while outside a bubble. This creates a brilliant pacing between aggressive and defensive gameplay. One moment you’re unleashing carnage, the next you’re racing for your life. It’s one of the most brilliant gameplay innovations I’ve ever experienced. It effortlessly blends strategy into an action-packed twitch-fest.
GW2 also introduces multiplayer to the franchise, and King with four players is one of the best multiplayer experiences I’ve ever had. It’s not head-to-head in that you don’t shoot at other players, but that’s not to say that it isn’t brutally competitive. Do you put yourself at risk to farm multiplier or do you stay safe and shoot? Where do you shoot so that the geoms are most likely to benefit you and not your opponents? How do you plan your movement between bubbles so that you have a safe escape route at all times? How many bubbles can you pop to limit your opponent’s options without impeding your own strategy? The amount of stuff going on is gleefully overwhelming. And at the core of this is a fast paced action game, so pretty much every part of your gaming brain is being tickled at once. It’s incredibly fun, and thoroughly addictive.
King is great, but Pacifism is pretty awesome too. In this mode you can’t shoot at all. The only way to kill enemies is to fly through gates that explode as you cross through them. Instead of dealing with sparse nimble enemies you deal with lumbering swarms. By having your offensive capabilities crippled you’re forced to focus completely on movement, frantically bobbing and weaving through overwhelming odds. As far as I’m concerned the mode could have been called Balls, because without them you will fail. Just as in the other modes you have to balance multiplier and score, but in Pacifism getting that multiplier often means launching yourself directly towards the oncoming swarm. Seriously, balls.
Singleplayer turns out to be just as addictive as multiplayer in GW2, primarily due to the tight integration of friend leaderboards. You are constantly aware of your friend’s high scores and encouraged to better them. It feeds that competitive drive, but in an oddly social way. My only complaint is that there is no persistence to multiplayer scores whatsoever.
Achievements are often misused in games. They should add something to your game experience, not entice you with ridiculous goals that exploit your inner obsessive completist. Geometry Wars 2 strikes a perfect achievement balance. Each mode in the game has an achievement that encourages you to play it in a different way. Instead of merely awarding excellence, the achievement gives you new stuff to do. It enhances the core game.
All told, I’m happy to have been proven wrong. I wasn’t really looking forward to this game, and it’s completely surprised me. Geometry Wars 2 has brought some serious innovation to the two-stick shooter genre. And it’s only $10. So, um yeah. Hot.
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06 Aug 2008
Played on Xbox360
Given the reviews I knew that Stranglehold (sorry, “John Woo Presents Stranglehold”) probably wouldn’t rock my world, so I guess I wasn’t too disappointed when it didn’t. It’s not bad, but I certainly wouldn’t recommend it over all the other games out there. The premise is solid: a shooter with crazy destructible environments and a combo system that awards you for taking dudes out with style. But the execution of that premise left something to be desired.
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04 Aug 2008
Played on Xbox360
I’ve been doing the GameFly thing for quite some time now, and I’ve noticed that my play style has changed somewhat. Gone are the days of playing only a handful of games, but playing them so deeply that I know every last inch. I don’t think it’s correct to say my taste has changed, but I do think it has expanded. I now seek out games where the reviews criticize it for being “too short.” I often would rather have short but memorable experiences with multiple games than a long deep relationship with one epic game. I’ve shifted to be a gaming polygamist. That’s not to say that I don’t enjoy deep, long-term gameplay (just look at how much MMO blogging I do), but I’ve now got a soft spot for the short but sweet weekend rental.
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28 Jul 2008
I have no recollection of how Paprika ended up in my queue. Maybe someone else recommended it to me, maybe it popped up on a Netflix related list. Regardless, going into the movie I really had no idea what exactly to expect. I knew from the sleeve that it was an anime, and that’s about it.
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17 Jul 2008
I think zombie movies are most successful when they focus on what it means to be a survivor. Take our world, fuck it up, and then tell the story of the people living in that world. The world is some modification on ours, so we can relate to it; but the world is also changed, so it’s a little more interesting.
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14 Jul 2008
Pixar has a pretty strong track record. They don’t make many films, but every single one of them has been thoroughly entertaining. They might not all completely rock your world, but with those animators painstakingly scrubbing frame by frame it’s pretty hard for complete crap to make it to the final cut. WALL-E completely lives up to its strong pedigree.
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07 Jul 2008
In watching Wanted I kept thinking of Assassin’s Creed. Not just because they are both stories about leagues of assassins, but because they are both stories with a lot of style but not a lot of heart. That sounds cheesy, and in no way do I mean to imply that the film was lacking some awful stock romantic comedy love story. I mean that the story callously blew by some serious events that most humans would stop at. I felt guilty every time Altair needlessly knifed some guard who was just doing his job; similarly I couldn’t help but notice the extreme collateral damage left behind by Wanted’s Wesley Gibson. Seriously, train wrecks that kill hundreds of innocent bystanders are hard to let slide. I’m a reminded a bit of Die Hard 2 (which by the way is terrible), where McLane saves the day but somewhere along the way an entire passenger plane of people is incinerated and nobody seems sad.
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13 May 2008
I don’t bust out the 1 star rating on Netflix very often, but Broken Flowers has received that honor. You’d think a movie with an 86% fresh rating on Rotten Tomatoes would guarantee at least some level of enjoyment. Nope. The critics seem to love it, but if you look around at forums or user ratings you’ll see I’m not alone in my disappointment.
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05 May 2008
I quite enjoyed 28 Days Later. It’s a zombie movie that’s not a zombie movie. In this world it’s not about the dead rising, it’s about a virus that turns people into rage-filled assailants. This curates a different theme from the normal shambling hordes (even compared to those movies that do have fast zombies). The story is unveiled in an interesting way too, with the events of the movie happening well after the initial outbreak. You usually don’t expect mystery from a zombie flick, but 28 Days Later delivers. Thoroughly enjoyed it, and highly recommend it to anyone with the stomach for the thrills and gore.
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04 May 2008
Played on Xbox360
There was a fair share of controversy around Assassin’s Creed when it was released last Fall. There seemed to be a split between people who thought it was flawless and others who got caught up on something and ended up bashing it. And now that I’ve played the game I totally understand why it played out that way. Assassin’s Creed is a game that is so close to greatness that it’s few flaws stick out in sharp contrast. Whether you love it or are disappointed by it depends on whether those flaws are enough to pull you out of the experience. I personally was able to largely ignore the blemishes and really enjoy myself, but I was left with a feeling that this game could have been so much more.
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18 Apr 2008
From the previews I thought that We Own The Night was going to be the story of two brothers who end up as enemies in the war on drugs. But that’s not really what it is. It’s more the story of two divided brothers reluctantly coming together in the face of tragedy; basically a tale of the bond of family winning over everything else. And watching the preview again now I probably should have picked up on that, but it’s hard to process all that information in a short time period.
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14 Apr 2008
I recently finished the second season of Carnivàle, which since the show didn’t get renewed means I’ve watched the entirety of the series. Really puts a damper on that planned six season story arc. The show took an aggravatingly snail-like pace to unravel the primary storyline, to the point where I just stopped caring. There’s a personified agent of evil, his counter agent of good, and lots of tension… but they don’t end up in the same place until the very end of that second season. There are shows out there that string mystery along successfully, but this isn’t one of them.
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14 Apr 2008
When it comes to martial arts, Jet Li’s Fearless delivers, but everything else is just blah, blah, blah. I realize that these movies aren’t really about the plot… but is it that hard to make it engaging? Fearless is the story of a prodigy’s reckless youth, the (self-inflicted) tragedy that causes him to go into exile and think hard about his life, and then his return with transcending maturity and eventual martyrdom. In no way does the younger character feel connected to the older one. It might be me applying Western expectations to an Eastern story, but I like to see a character grow instead of be replaced. We’re an individualist culture, and like to see the soul of a character persist through a transformation. Jet Li’s character’s change isn’t properly explained. It’s like you take trauma followed by a breath of fresh air and out pops perfection. Formula for success. Maybe I just demand a few more flaws from my hero characters.
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11 Apr 2008
Played on Xbox360
If you’ve played one Katamari game, you’ve played them all. There have been some small variations on the core formula, but it hasn’t strayed too far from “roll up stuff and get big.” Which is good, because that simple thing is so entertaining. If you’ve spent a lot of hours on the PS2 Katamari games, there’s not much new to play around with in Beautiful Katamari on the Xbox 360. But if you’ve never experienced the joy of rolling up huge balls of crap, Beautiful Katamari delivers. You’ll grow from the size of a penny to be bigger than the sun, all while listening to crazy J-Pop.
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11 Apr 2008
It seems like bad form to criticize a man’s peak performance so closely after his death. I didn’t plan it that way; the disc was already on its way back to Netflix when the news hit. And I know if I don’t write down my thoughts now I’ll have promptly forgot them a month from now. So, um, sorry for the bad timing?
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04 Apr 2008
Apparently I’m going against the grain in saying that Magnolia didn’t rock my world. It’s not that I didn’t like it; I enjoyed it very much, actually. But it’s fatally flawed.
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30 Mar 2008
Played on Xbox360
Back in December I was harsh to Guitar Hero III, but with good reason. By the time I was trying to write down my thoughts on Guitar Hero I had already started playing Rock Band. And Rock Band blows Guitar Hero out of the water.
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30 Mar 2008
I’d like to say that monster movies traditionally had a sophisticated sense of suspense and restraint, and that the modern CG movie has ruined that. But let’s be honest, monster movies have always been extremely dependent on special effects (even before the computer got involved), and they’ve always been about as sophisticated as a steaming pile of poo. However I do think that modern moviemaking technology has led to showing off the monsters too often and too early. The movie makers are no longer worried about you noticing that it’s just a Dude In A Suit, so they justify ramming their overly glossy 3D animation down your throat.
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10 Mar 2008
The new Zune software has added support for podcasts, so I’ve been spending the last couple months trying to find the right podcasts for me. Finding podcasts is really easy, but finding a small set of good ones to listen to regularly is no small feat. To really decide if you like a particular podcast or not it generally takes listening to a couple episodes, each with a running time that is often an hour or more. And there are hundreds of podcasts on each conceivable topic out there.
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09 Mar 2008
I don’t read as often as I’d like, but that’s not the only reason you don’t see many book reviews on this blog. Although reading a book involves a similar time commitment to that of a video game, I usually don’t find myself with much to say after I’ve finished a book. I think that’s partially because for me books are more personal, and any description of them is littered with comments of “well, you really had to be there.” In contrast, games have such technically measurable attributes that it’s easier to arrive at some sort of review structure.
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27 Feb 2008
In continuing my exploration into zombie tabletop gaming, I decided to give ZombieTown a spin. From the reviews I knew that this was one best played with more people, and thankfully I had a set of patient friends willing to fill out a six player session. Unfortunately I didn’t anticipate the poorly written rules that turned the entire night into one big confusing… something. I want to say “tornado,” but that implies fast, which it was not.
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21 Feb 2008
There are some action movies that feature a rich storyline where rampant violence is contextually appropriate. But most are riddled with half-baked plots that are a weak excuse for a series of action set pieces. There’s nothing inherently wrong with that, unless they take that plot seriously, which for some reason almost all of them seem to do. Thankfully some action movies realize that the whole genre is ridiculous and leave the plot behind entirely. Of course your enjoyment of these is gated by whether you can consider excessive violence funny.
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13 Feb 2008
After my first foray into zombie board gaming, of course I was excited to try out Zombies!!!, another entry into the genre. Unfortunately I walked away with a decidedly mixed experience.
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08 Feb 2008
Played on PC
I’ve been struggling to figure out how I feel about the MMO genre. I love the epic worlds and character persistence, but I hate so many of the game mechanics that slow enjoyment to a crawl. I definitely have the capacity to enjoy these kinds of games, but the concentration of good stuff is extremely diluted. I feel like I’m in denial about a failing relationship because once in awhile we connect and I forget about all the arguing and apathy.
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22 Jan 2008
Let’s face it, I’m a gamer geek. I stand today as a video game playing computer programmer… but that pales in comparison to the path I took to get to be who I am today. In my days I’ve done everything from D&D to CCGs. And the sad part is that I played most of them in my head. Fellow geeks are hard to come by when you’re young, so I spent more time thinking about these games than actually playing them. I think that’s what defines a real gamer: someone who can fuel themselves with the mere idea of a game.
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15 Jan 2008
Played on PC
When is the appropriate time to evaluate an MMO? I usually post a review of a game after I finish it, but MMOs are designed to have no end to them. I could give a first impression, but many of the finer gameplay elements are not immediately available or apparent. In fact, MMO systems are generally so large and complex that I might not understand the “bigger picture” until the time I’ve invested is approaching triple-digit hours. So it is that I’ve gone so long without saying much about Lord of the Rings Online.
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29 Dec 2007
Played on Xbox360
It feels silly to do a review of Halo 3. Given the ridiculous sales, chances are you either already own it or have decided you’re not interested. But it feels equally silly to not comment on the “largest entertainment launch of all time.”
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28 Dec 2007
I recently watched Freedom Writers via the Xbox Video Marketplace. It’s not a standout film by any means. In fact, you’ve probably seen it before. It’s basically the same as Dangerous Minds or Take the Lead, or to a lesser extent Dead Poet’s Society, The Emperor’s Club, Mr. Holland’s Opus, or even Save the Last Dance. Take disadvantaged/disillusioned students, throw in an inspirational teacher, and have them overcome the system to create a heart warming, life changing story. This particular “naïve white teacher thrown in with inner-city kids” movie isn’t bad, but it certainly isn’t revolutionary either.
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13 Dec 2007
Played on Xbox360
It’s hard to talk about Guitar Hero III without also blabbing about Rock Band, but I’ll do my best to fight the temptation. We’ll save that comparison for when I do a proper Rock Band review. But it’s totally fair to start talking about Guitar Hero III by looking back at what I had to say about /2007/05/16/guitar-hero-ii-xbox-360.html.
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09 Dec 2007
Apparently I’ve got zombies on the brain, so I might as well get this out of my system while I’m at it.
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05 Dec 2007
So I may not have found my game about zombie defense, but there are no shortage of movies on the subject. I completely stumbled upon Fido by chance last night. Nothing about the title or cover caught my eye, and honestly I would have skipped it entirely if it hadn’t been on Xbox Live Marketplace when I was too lazy to go to the video store down the block. The preview totally won me over.
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02 Nov 2007
A healthy, balanced life is within reach - I can almost see it. I haven’t had much energy to post here, but thankfully I haven’t been completely absorbed in work during all this time. I figure the best way to get back into the swing of things is to recap what I’ve been playing over the last couple months during my radio silence. I’ve got a big fat pile of games that I’ve finished and should really give a proper review, but I don’t know if I’ll ever own up to the backlog. So I’ll just run down the list and keep it short:
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04 Jul 2007
We love thieves. Not some dude who breaks into your car or pulls a gun on you in a dark alley. Those guys suck. No, we love heist-pulling, safe cracking, masterminding, acrobatically flipping, car chasing thieves. You know, the kind that only exist in movies. They act a whole lot like Bond, all classy, sneaky, and above the law. But instead of saving the world they’re sticking it to the man whilst serving themselves.
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03 Jul 2007
Created by the same people (and sharing some of the same cast) as Shaun of the Dead, I was totally excited for Hot Fuzz, even though I didn’t know anything else about it. Which is dangerous, because coming into a movie with expectations of any kind is basically asking for trouble. But Hot Fuzz totally delivered, and is definitely the best movie I’ve caught in the theater in a long time.
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25 Jun 2007
It’s been entirely too long since my last post. Work has been very demanding lately, and it’s left me tapped. All my critical thinking has been dedicated to my professional life. And I’d bore you with that, but I’d have to kill you afterwards. Which given the general anonymity of the internet is a task that I just don’t have the energy for.
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16 May 2007
Played on Xbox360
It’s hard to really explain how much I love Guitar Hero II. But I don’t really have to, because everyone else seems to as well (reviews: GameSpot, GameSpy, GameRankings). It’s one of those games that anyone can play and have a blast. I played the first Guitar Hero for the PS2, which totally rocked, but the sequel’s arrival on the Xbox 360 is a distinct upgrade. The graphics are totally better, although that’s more a feature for the spectators, not the player. There’s a cooperative mode where one player can play lead and the other can play rhythm or bass. There are more songs. As a 360 title there are achievements, which are well balanced. There are also leaderboards where you can size yourself up against your friends or the whole world (I’m currently ranked around 13,000). The gameplay itself is more of the same, but no one’s complaining about that.
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09 May 2007
I’m a bit behind the times, because I only just got around to seeing An Inconvenient Truth. It’s definitely a “must see.” Not like “must see TV,” more like “must see or we’ll all die.”
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27 Apr 2007
Played on Wii
There was an article over on GameSpy awhile back about how innovation in games is overrated And I agree with them - there’s nothing wrong with an incremental evolution of an old formula. But it is quite refreshing when something totally different comes along. Trauma Center: Second Opinion is one of those games (links: GameSpot, GameSpy, GameFly). In it you play the role of surgeon, using your wiimote to slice, dice, and stitch your patients into good health. It’s the sort of experience that couldn’t really happen on any other platform (save the DS).
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06 Apr 2007
Played on Xbox360
I actually finished Saints Row a couple weeks ago, but I felt compelled to keep playing it because there was just so much extra stuff to do (links: GameSpot, GameSpy, GameFly). The game is an unabashed GTA clone, but it’s a pretty decent one. It nails all the core elements of driving and shooting, and gives you plenty of varied missions. It doesn’t hit the strong thematic stride of Vice City or San Andreas, making it feel more like GTA III but with more contemporary gameplay.
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28 Mar 2007
This past weekend I watched Who Killed the Electric Car? (links: NetFlix, Wikipedia). And I’m having a hard time categorizing my thoughts, primarily because I have so many of them. I may have to break this up into multiple posts, so bear with me.
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16 Mar 2007
Played on PC
I held it off as long as possible, but at last I have hit level 70 in World of Warcraft (TBC reviews: GameSpot, GameSpy). I had no interest in rushing the journey from 60 to 70 because I knew that the returns diminish pretty dramatically after you hit the level cap. It’s likely that Blizzard has handled it better this time around, but it’s a fundamental limitation of this kind of game that at some point the content thins out and they have to string you along with a decreasing time/value proposition. So I’ve absolutely taken my time to smell all the flowers as I’ve strolled through The Burning Crusade.
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12 Mar 2007
Played on Wii
Warioware: Smooth Moves (GameSpy, GameSpot, GameFly) is my fourth contact with the Warioware series. And it feels like all the previous iterations were just building up to this one. It arrived on the GBA. Multiplayer was added when it was ported to the GameCube. When it hit the DS it brought a more intuitive set of controls. And then it revisited the GBA to experiment with motion controls (which is the one title I missed). And now it’s here on the Wii, and the Wiimote makes it the best yet.
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09 Mar 2007
Played on Xbox360
I usually wait until after I finish a game before I review it. But I’m pretty sure that Viva Piñata doesn’t have an end. I guess the closest thing would be getting all the achievement points. But given all the other games I have going on right now (ahem, new Wii), I don’t think that’s happening any time soon. So I’m going to jump the gun and tell you what I think now instead of later.
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04 Mar 2007
Played on Xbox360
Well, that didn’t take long. I finished Crackdown (links: GameSpy, GameSpot, GameFly) before I was even able to add it to my “Now Playing” list. Which you think would have me fuming about value or something. But I’m not. I actually had a blast playing Crackdown. I’d recommend you rent it, not buy it, but it’s definitely a really fun game that’s just different enough from the other games out there to feel fresh.
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20 Feb 2007
Played on Nintendo DS
I’m happy to say that after some difficulty I finally finished Final Fantasy III for the DS (Links: GameSpy, GameSpot, GameFly). And I’m having some trouble deciding exactly how I feel about it.
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18 Feb 2007
I watched Hollywoodland the other night. And I was left feeling more than a little unsatisfied. It was no fault of the actors, they all had fine performances. And the colors and aesthetics of the movie made it quite pleasing on the eye. But it just didn’t go anywhere. It was pretty much the most anticlimactic movie I’ve ever seen. I guess there kinda was a partial climax, but it was smack dab in the middle of the movie, not closer to the end. Which left me with the feeling that I was still waiting for the real climax… and then the credits rolled.
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08 Feb 2007
Played on Xbox360
I really wanted to like F.E.A.R. (despite it’s really lame sub-title “First Encounter Assault Recon”). The reviews made it sound like it was going to be good (GameSpy, GameSpot). Kinda like Eternal Darkness meets FPS. But it wasn’t. Not even close. This is my first review of a game that I started playing after I had already started this blog. So my thoughts are pretty well catalogued. I even went so far as to even take notes while playing :O. And looking back on them just backs up what my gut was telling me 10 minutes in: this game kinda sucks.
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22 Jan 2007
Played on Xbox360
Considering that Quake 3 opted out of a singleplayer campaign entirely, I wasn’t expecting much from the Quake 4 singleplayer campaign. But it wasn’t half bad. It’s a title you’d want to rent, not buy, but at least I was entertained the whole way through.
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18 Jan 2007
Played on Xbox360
The second campaign in Far Cry Instincts Predator for the Xbox 360, called Evolution, managed to suck a lot less.
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17 Jan 2007
Played on Xbox360
I finished the two campaigns in Far Cry Instincts Predator (Xbox 360) (GameSpy, GameSpot) and sent the game back to GameFly with mixed feelings. In many ways, the game was thoroughly disappointing. But in other ways it was inspiring.
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