Chris Glein Game Design and Life

Windows Phone

Posts about Windows Phone

Fable Coin Golf

Played on Windows Phone

I've had a couple people ask me if I could disseminate the results from my various Windows Phone gaming expeditions. I keep putting it off, but the fact that Fable Coin Golf is on sale this week reminded me to stop procrastinating.

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MustEatBrains - Update 1

In the olden days, software was bought in a real physical store, came in a physical box, and was written onto some piece of physical media. If that software had problems with it, or lacked important features, then there was no real way to get an update out to the consumer. I think once or twice I had a game with such bad defects that they mailed out replacement floppy disks, but it was exceedingly rare. In general the mantra was “get it the right the first time, or don’t bother.”

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MustEatBrains

I present to you, my game for Windows Phone: MustEatBrains!

Frame5

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The Path to Brains

In late 2006 (yes, this story starts five years ago) Microsoft released the first version of XNA, a development platform for writing games on the PC and Xbox. It put all the nitty-gritty details that generally plague game development behind a modern type-safe programming language (C#). It let developers focus on the more interesting aspects of game design. As someone who has dabbled in game development in the past, this simplified platform sounded like a great way for me to get back into it.

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