Chris Glein Game Design and Life

Wii

Posts about Wii games

Castlevania

I just polished off Castlevania: Order of Ecclesia, while at the same time the Angry Video Game Nerd completed his four part series on the Castlevania franchise (told in parts I, II, III, and IV, and of course supplemented by his classic coverage of Castlevania II). Given the type of game the Nerd generally covers I usually only go to him for entertainment value, not critical analysis. But watching these videos on the Castlevania franchise I found he and I seem to be in exact agreement.

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Now Playing

It’s time again to filled you in on what I’ve been playing.

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Now Playing

The Orange Box

Played on Xbox360

I’ve already pumped a ton of time into The Orange Box and I still feel like I’ve barely scratched the surface. I started out with Portal, which is a little slice of gaming perfection. I then moved on to play Half-Life 2 for my third time (yes, it’s that good), but for my first time on a console and my first time with achievements (Ravenholm with only the gravity gun = good times). I’ve only cracked open Team Fortress 2 for one round but it was a total blast. I’m big supporter of renting these days, but really no one with a 360 should be without The Orange Box.

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The last metroid is in captivity...

For someone who’s such a Metroid fanboy, I’m actually not much of a fan of the original. I’ve been spending a decent amount of time on the Virtual Console lately, and the original Metroid hasn’t aged nearly as well other big franchises (like Mario and Zelda). Even when I know where I’m going I invariably get lost in the repetitive environments. And entirely too much effort is spent farming energy to fill up your tanks. In Zelda you may have more heart containers (energy tanks), but each heart drop gives you back a full one (not 5/100) and there are both fairies and potions to give you big refills in times of need. I’ve never actually had the stomach to finish the original Metroid, although I try every now and then if only to experience it’s historical significance.

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Now Playing

GameSpy has a periodic article that they do called What We’re Playing where all the staff weighs in on what games they’re playing (aptly named, yes). I find it interesting because comparing all their lists can give you an idea of what games have broad and/or lasting value. But it’s also nice because you get little two sentence impressions without the pressure of a full preview or review. And as I continue this blog I’m seeing the value in that from their end. I try to complete every game I come across and have something interesting to say, but sometimes the journey to get there is so long that it’s worth throwing in offhand comments along the way.

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Trauma Center: Second Opinion

Played on Wii

There was an article over on GameSpy awhile back about how innovation in games is overrated And I agree with them - there’s nothing wrong with an incremental evolution of an old formula. But it is quite refreshing when something totally different comes along. Trauma Center: Second Opinion is one of those games (links: GameSpot, GameSpy, GameFly). In it you play the role of surgeon, using your wiimote to slice, dice, and stitch your patients into good health. It’s the sort of experience that couldn’t really happen on any other platform (save the DS).

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Warioware: Smooth Moves

Played on Wii

Warioware: Smooth Moves (GameSpy, GameSpot, GameFly) is my fourth contact with the Warioware series. And it feels like all the previous iterations were just building up to this one. It arrived on the GBA. Multiplayer was added when it was ported to the GameCube. When it hit the DS it brought a more intuitive set of controls. And then it revisited the GBA to experiment with motion controls (which is the one title I missed). And now it’s here on the Wii, and the Wiimote makes it the best yet.

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