In Mice Heist you are mice from a colony seeking to steal food from a human household. The player who returns with the best food will be the hero of the colony. But the food is protected by obstacles and traps, so you may have to reluctantly work together to overcome them and get the largest portion.
Modifier chips
Blue | Green | Yellow | Orange | Red | Purple |
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x1 | x2 | x4 | x2 | x1 | x1 |
4 contribution tracks | 37 upgrade skill cards | ||
20 obstacle cards (5 per job) | 4 rules reminder cards |
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18 starting skill cards (3 of each player color) | 6 player chips (1 of each player color) | 24 contribution markers (4 of each player color) |
12 food tokens (4 each in values 12, 6, and 3) | 40 cheese tokens | 1 opaque bag |
Need updated picture for beginning of game, not end. And should include food.
You are all attempting to pull off jobs to score food for your colony. Each job has a sequence of obstacles, which will test each player’s skill and luck. When the game ends players are each paid out in food according to how much they contributed. The player with the highest value food stash wins.
Each job has a contribution track. When you contribute to the success of that job (by directly overcoming obstacles or by assisting others), you will increase your position on that track. Changes to your position on the track are represented by the 🐀 icon.
To increase your place on the contribution track, take your player-colored contribution marker and move it up that many spaces on the track. If you are not already on the track, start counting from the first track space. If your marker’s final position would land on an already occupied space, instead move to the next available space. If you have reached the end of the track and there are no more available spaces, land on the highest value available space.
To decrease your place on the contribution track, move backwards as above. However if you would land on an occupied space you instead move to the next available lower value space. If there are no lower available spaces then remove your marker from the track entirely.
You begin the game with 3 skills that can be activated with cheese to help you overcome obstacles. You can gain skills more as the game progresses. Each skill is either available (uncovered) or unavailable (covered).
When you are prompted to learn a skill (typically after failing a test), choose an upgrade skill from the market. Add it in front of you alongside your other skills. You may have up to a maximum of 6 at a time, so if you would learn a new skill when you already have 6 first return one of your skills to the game box.
After taking a skill from the market, deal out a new one from the deck to replace it.
Players each take a turn in clockwise order. On a player’s turn they are considered the testing player. Any reference to “you” is to the testing player.
On your turn you will resolve a test against an obstacle.
Each obstacle will have the following elements:
Resolving a test is done with the following steps:
Choose an obstacle and place your player chip on that obstacle card.
Everyone else (each non-testing player) has an opportunity to bet on the outcome of your upcoming test. They will choose and hold zero or more cheese in a closed fist. This cheese may come from either their personal stash or from their covered skill cards. You (the testing player) will call on everyone to simultaneously reveal how many cheese they bet.
Any player who reveals one or more cheese is considered to be an assisting player. Stack that cheese on the assisting player’s chip and put it in front of you until the test is resolved. This cheese should go in your stash, but you also need to remember how much they bet...
Any player who reveals no cheese is considered to be an abstaining player. They may return one cheese from one of their covered skills to their stash.
You now draw 2 chips from the bag without looking, at place them on the table.
The chips have mismatched sides. Do not look and choose the sides of the chips as you draw them. Leave them randomly assigned as they come out of the bag.
At times you may need to draw a chip when there are no chips remaining in the bag. When this happens, return all chips from the play area except the ones already drawn for this test to the bag. Then proceed drawing.
At this time you may activate any number of skills one at a time to modify the chip results. These could involve flipping chips (to change which modifier value is showing), drawing additional chips, adding numeric modifiers, or any number of effects.
To activate a skill, it must available (uncovered). Pay a cheese from your personal stash onto the skill card, covering it. Then resolve its effect.
Note that some skills will indicate that they only have an effect when activated for obstacles that have a matching skill icon.
Add the following together:
This value is your test rating.
If the test rating is less than the target rating you failed. Otherwise you succeeded.
Leave the drawn chips in the center of the play area, alongside any other chips drawn for previous tests.
If the obstacle is a “Finale Obstacle”:
Otherwise, return the obstacle to the game box. Any cheese on it are returned to the central supply.
The end game is triggered when one of the jobs has been completed (there are no more obstacles in its stack).
For each job, players claim food tokens according to their place on the contribution track. The player in 1st place on the track gets first choice, the 2nd place will choose next, and so on. If all food tokens have been claimed for that job, that player will claim a single cheese token instead.
Each player adds the value of their food tokens to the number of cheese in their stash. The player with the largest total is the winner. If there is a tie the player with the most cheese is the winner. If there’s still a tie the players share the victory.